Dragon Warrior Revisited
Last week I was moving around some boxes in the garage when I came across my old strategy guide for the original Nintendo game, Dragon Warrior. I was immediately renewed with interest in one of my all time favorite games, and quickly thumbed through the pages, damaged by the years of neglect and use in my youth.
One thing that struck me promptly, was the concept of saving your data or progression at an Inn, like in Dragon Warrior, compared to logging out at an inn in World of Warcraft. I cannot help but wonder how much these old games had an effect on current games.

Above is the screen shot I took this morning of me saving my data at an Inn in Dragon Warrior. After fighting monsters and gaining experience or increasing your level, simply visit the inn in Breconary and sleep at the inn. Your HP is rejuvenated and you can once again go on to kill more monsters and level up. To store your progression, the use of the inn allows you to continue your journey, where you left off!
In World of Warcraft, things are similar, yet very different.
Below is the screen shot of an Undead Rogue visiting an Inn in the low level town of Brill in World of Warcraft.

Obviously, the first difference would be the 3D environment versus the bird's eye view of the old Nintendo games, however the concept of saving data is similar. Allowing both players to simply visit the inn, and save their progression point. In Dragon Warrior you pay a small fee of gold to sleep, in WOW it is free.
I can't help but take note that I have been saving at Inns for over 20 years, but considering I have been playing these role playing games since the 80's when I was young, until now, the similarities between killing monsters over and over for experience to increase your Health Points and equip more powerful armor and weapons are too many to list.
In Dragon Warrior you simply need to talk to the innkeeper and he will ask you if you want to save. In WOW, you simply choose "logout" from your menu.
The games of the past were the foundation for what is to come, and as an adult gamer now, I can only imagine where the gaming industry will take us next...
Until then, you're never too old to bust out one of the old games gathering dust and breathe life into it again.
One thing that struck me promptly, was the concept of saving your data or progression at an Inn, like in Dragon Warrior, compared to logging out at an inn in World of Warcraft. I cannot help but wonder how much these old games had an effect on current games.

Above is the screen shot I took this morning of me saving my data at an Inn in Dragon Warrior. After fighting monsters and gaining experience or increasing your level, simply visit the inn in Breconary and sleep at the inn. Your HP is rejuvenated and you can once again go on to kill more monsters and level up. To store your progression, the use of the inn allows you to continue your journey, where you left off!
In World of Warcraft, things are similar, yet very different.
Below is the screen shot of an Undead Rogue visiting an Inn in the low level town of Brill in World of Warcraft.

Obviously, the first difference would be the 3D environment versus the bird's eye view of the old Nintendo games, however the concept of saving data is similar. Allowing both players to simply visit the inn, and save their progression point. In Dragon Warrior you pay a small fee of gold to sleep, in WOW it is free.
I can't help but take note that I have been saving at Inns for over 20 years, but considering I have been playing these role playing games since the 80's when I was young, until now, the similarities between killing monsters over and over for experience to increase your Health Points and equip more powerful armor and weapons are too many to list.
In Dragon Warrior you simply need to talk to the innkeeper and he will ask you if you want to save. In WOW, you simply choose "logout" from your menu.
The games of the past were the foundation for what is to come, and as an adult gamer now, I can only imagine where the gaming industry will take us next...
Until then, you're never too old to bust out one of the old games gathering dust and breathe life into it again.




